Thursday, 22 October 2015

Khloe Kardashian And Lamar Odom Call Off Divorce

Khloe Kardashian And Lamar Odom Call Off Divorce

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Khloe Kardashian and Lamar Odom have reportedly called off their divorce as the basketball star continues his recovery.
It’s also believed that Khloe has withdrawn from filming commitments for KUWTK, with a source telling RadarOnline: “She has no plans to resume filming Keeping Up With The Kardashians, and will continue to be at the hospital every day with Lamar.”
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Copyright [Startraks Photo/REX Shutterstock]
The reality TV star has not left Lamar’s side since he was hospitalised last week, after being found unconscious at a brothel in Nevada. She has apparently ended things with James Harden.
Now, TMZ is reporting that the Kardashian and Lamar have called off their divorce for now, with Khloe’s lawyer Laura Wasser going to court on Wednesday to request that the divorce papers were withdrawn.
The judge granted the request.
Khloe, 31, originally filed for divorce in December 2013, but the couple did not sign off the documents until July this year. It had not yet been processed thanks to a backlog.
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Copyright [Jason LaVeris/Getty]
Meanwhile, there are still many reports about how Lamar’s recovery is going, with some claiming he’s taken his first steps and others saying he can’t stand up on his own.
A source has told PEOPLE: “Lamar is doing okay. There are still many questions about what will happen in the future.
“Lamar still can’t stand up alone. He has to be helped to a chair right by his bed. He is receiving antibiotics for a respiratory infection. He is also still receiving dialysis.”
A source had previously told TMZ: “Lamar will have physical, speech, and other therapists working with him for the foreseeable future.”
It’s thought Khloe will be by his side throughout his therapy.
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Copyright [Khloe Kardashian]

Kim Kardashian Reveals Kanye West Treated Her To A Surprise 35th Birthday Party

Kim Kardashian Reveals Kanye West Treated Her To A Surprise 35th Birthday Party

Kanye West made sure to give wife Kim Kardashian a 35th birthday she’ll never forget, throwing her one heck of a surprise birthday party filled with friends and family.
N’awwww. Happy belated birthday, Kim!
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Copyright [Clint Brewer / Splash News]
Kimye turned up to the bash in matching all beige everything, with Kris Jenner and Corey Gamble, Kylie Jenner and Tyga, Kendall, Kourtney and Caitlyn all also in attendance, along with Kim’s make-up artist Joyce Bonelli.
Khloe was not there as she’s staying with Lamar Odom while he recovers in hospital.
This wasn’t just an average jelly and ice cream party with guests being sent away with a party bag, a slice of cake and a balloon though. Absolutely not.
Instead, Kanye rented out Westlake Cinepolis Luxury Theater in L.A.’s Thousand Oaks neighbourhood (not to watch Romeo and Juliet it seems, as reports suggested), with guests arriving dressed as their favourite ‘pregnant Kim’.
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Copyright [Instagram/Kim Kardashian]
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Copyright [Brewer / Kreusch / Splash News]
Fake bumps given out upon arrival, of course.
Sharing a photo of the amazing cake that was arranged against a gorgeous wall of flowers, Kim wrote: “My husband never ceases the amaze me!
“He rented out the entire movie theater to screen the new Steve Jobs (It’s sooooo good BTW) and had all of my family & close friends come dressed up as their best pregnant Kim look (fake baby bumps provided on arrival!).
“Not sure if that was to make me feel less huge or just a fun cool theme but I loved it & had the best time ever, feeling so very comfortable eating churros with a bunch of pregnant women! Just what I needed, the perfect chill yummy food birthday!!!!”
Eating churros and watching films? Sounds like the perfect birthday party to us!
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Copyright [Instagram/Kourtney Kardashian]
Kourtney, who shared a snap from inside the big bash, took to Instagram to wish her sister a very happy birthday, posting a TBT photo and writing: “She has been my partner for life. We always seem to end up on the craziest adventures together. I love and admire the person you have become and learn from you every day. Happy Birthday.”
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Copyright [Instagram/Caitlyn Jenner]
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Copyright [Instagram/Khloe Kardashian]
While Caitlyn sent Kim a simple ‘happy birthday beautiful’, Khloe wrote: “Happy birthday Keeks!! I pray you know how loved and dope you are!!! You continuously amaze me by how you do it all. Thank you for always being there for everyone! Today is about you!!! Enjoy it Mrs West!!! I love you, My bestie, my sister, my rider!”
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Copyright [Instagram/Kris Jenner]
Momager Kris wrote a heartfelt message next to her Instagram photo, saying: “Happy Birthday my beautiful angel girl!!!!! You are the most amazing daughter, wife, sister, Mother, ROOM MATE, and best friend. God has blessed me with you and it has been the most wonderful 35 years. I love you beyond words……Mommy.”
Cute, right?
Even Rob Kardashian, who rarely posts on social media, took the time to wish his sister an awesome day: “Happy birthday Kimburrrrr ,, thanks for always feeding me cheese fries all day baby.”
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Copyright [Instagram/Rob Kardashian]
Can someone feed us cheese fries all day, please?
It sounds like Kim was treated to a fab, fun and fantastic birthday party, and we can’t wait to see how Kanye tops this excellent work next year.

Kevin McCarthy withdraws his candidacy for House speaker

Trophy Hunting: Disturbing Images Show Children Posed With Dead African Wildlife

The disturbing pictures, which show dead exotic African game, including a lion, a boar, an antelope and a buffalo, have been condemned by animal rights campaigners.
According to the Frikkie Du Toit Safari website, Frikkie Du Toit (pictured below) is a ‘well-known licensed professional hunter and guide’ who has ‘guided clients in hunting all of the big five, the dangerous seven and all species of the plain’s game’.
His safari is described as a ‘luxurious camp which is surrounded by African game’ where ‘you can enjoy the African night skies while discussing the day’s hunt’.
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American dentist Walter J Palmer was the subject of a public witch hunt after he killed Cecil, a 13-year-old Zimbabwean lion,

In July, American dentist Walter J Palmer was the subject of a public witch hunt after he killed Cecil, a 13-year-old Zimbabwean lion, sparking a furious backlash.
Inundated with hate mail and death threats by anti-hunting campaigners, Palmer, who maintains he killed the lion as part of a legal hunt, was forced to close his practice.
The trophy hunter has since apologised for his transgression, claiming he had no idea the lion was ‘ a local favourite’ and said he would assist the Zimbabwean authorities in their investigation.

Since this high profile incident, the public uproar over trophy hunting appeared to have lost steam.
However, these latest shocking pictures of youngsters posed up with exotic African game, believed to have been uploaded to social media by their mum, Natasha Du Toit, reignite the trophy hunting debate anew.
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Wading tentatively into the water, the brave mother lioness spots a potential threat to their chances of crossing the river safely.



Wading tentatively into the water, the brave mother lioness spots a potential threat to their chances of crossing the river safely.  
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Baring down upon the dangerous obstacle, the big cat reveals her enormous fangs and prepares herself for battle. 
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Without hesitation, the protective lioness risks life and limb to protect her cubs, using her explosive power to spring from the water and attack the threat blocking their passage, head-on. 
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Awaiting the lionesses’ offensive, the threat – a large crocodile – comes to blows with the big cat as the two predators clash in mid-air. 
Clamping her front legs around the crocodile’s jaws, the deadly crocodile can only adsorb the lionesses’ powerful blow. 
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Receding back into the water after a bloody encounter, the crocodile was unable to lock-in the death roll and admitted defeat. 
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Seizing her moment while the reptile is under the water, the lioness makes a break for dry land. 
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Blink and you’d miss it, but wildlife photographer Pia Dierickx, from Antwerp in Belgium, caught the remarkable clash on camera.
 The 48-year-old, who had been observing the lioness and her pride before the incident, said the struggle took place within one second.
She said: “I watched a lioness carefully move out into the channel and then there was a huge splash in the water.

“The sequence of six pictures of the real action were taken in one second.
“It was only after checking my pictures on the camera viewer that I really realised what I had witnessed.”
Emerging safely on the other side of the river, the defiant lioness scouts for her pride. 
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Re-joining the rest of her pride, the diversion tactic was a complete success, as her cubs were able to cross the river in safety. 
Pia said: “Luckily the story had a happy ending because all the lionesses and cubs made it safely to the other bank.”
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However, after the crocodile clamped its jaws around her mouth, the lioness was left bleeding. 
According to Pia, the crocodile swam away after the incident which disturbed an otherwise peaceful day at the Okavanga Delta.
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Clinton vs. Trey Gowdy in Benghazi showdown

Clinton vs. Trey Gowdy in Benghazi showdown

One day, probably sometime next year, there will be a final report from the House Select Committee on Benghazi, and Americans will be able to turn the page on the deadly attack that left four people dead in that Libyan city, more than three years ago.
But first we have to get past Thursday.
If you haven’t been paying attention to the simmering scandal surrounding Hillary Clinton’s emails, Thursday would be a good time to start. It’s an all-day marathon hearing featuring a confrontation between the two key figures in this drama: the lean, brooding, ill-starred chairman, Rep. Trey Gowdy, R-S.C., and his prize witness, former Secretary of State Hillary Clinton, whose national campaign is finally picking up momentum, energized by a solid first debate last week and the news Wednesday that Vice President Joe Biden would not launch his own presidential bid.
Until recently, this was shaping up to be a difficult trial for the former senator and first lady — a metaphoric trial, although some clearly hoped it presaged a real one in a courtroom. Her lead for the Democratic nomination eroding under a steady drip of disclosures about her private email account, Clinton was on the defensive. Gowdy, a former prosecutor, was armed with 50,000 pages of emails and the testimony of more than 50 witnesses from the State Department, the CIA and the Pentagon, hoping to catch her in a contradiction or obfuscation. To allow plenty of opportunity for that to happen, he scheduled as much as eight hours of questioning by the panel’s seven Republicans and five Democrats.
But she will take the witness stand Thursday in a much stronger position than anyone could have imagined just a few weeks ago. Her solid showing in the Democratic debate had her campaign staff cheering, and a series of gaffes by Republicans regarding the role of the committee have given her the moral and psychological high ground, according to her team. 
Now she just has to make sure she doesn’t slip up.
The epic showdown was preceded by a series of sharp Twitter and talk-show skirmishes between Gowdy and his Republican allies and the Democrats on the committee, led by the tenacious Elijah Cummings of Maryland, a shrewd congressional infighter. Just in the last few days, committee member Mike Pompeo, a Republican from Kansas, drew the inevitable comparison to Watergate (he thought Benghazi was worse, and the Benghazi investigation has lasted longer than the one that brought down President Nixon) while Mo Brooks, a back-bencher from Alabama, announced that if Clinton became president he would move immediately to impeach her. Gowdy released an email from Clinton purporting to show that she had risked exposing the identity of a Libyan official who was helping American intelligence; Cummings responded with evidence the CIA had cleared the information for release, stopping just short of accusing Gowdy of forgery. Each side piously denounced the other for “politicizing” the deaths. Democrats bemoaned the $4.7 million spent by the committee, Republicans decried the $14 million cost to the State Department of sorting and redacting Clinton’s emails (neglecting to mention that this was done to comply with the committee’s subpoena). Both figures were invariably described as “taxpayer money” to remind Americans of the roughly 6.7 cents each this fiasco was costing them.
But the outlook for Clinton changed radically last month when House Majority Leader Kevin McCarthy, R-Calif., implied that her sagging poll numbers were one of the successes of the Republican majority in Congress and a result of the Benghazi committee’s work. To Clinton and her supporters, McCarthy was admitting what they suspected all along: that the special panel’s work went hand-in-hand with Republican efforts to defeat her. In turn, Gowdy took to the Sunday morning talk-show circuit to fruitlessly urge his GOP colleagues to “shut up talking about things you don’t know anything about.”
Rep. Gowdy has said he wants to avoid a media circus, but press attention will never be more intense than it is when Clinton finally appears before his committee. (Photo: Bill Clark/CQ Roll Call/Getty Images) He grimly went about repairing the damage, insisting on Face the Nation Sunday that “when Speaker Boehner called me, he never mentioned Secretary Clinton’s name, not once.” Salon, a left-leaning website, described Clinton as “visibly outraged” by McCarthy’s admission, although her outrage surely was tempered by the recognition that this was the best possible thing that could have happened to her. A Clinton campaign memo on “Friends and Allies Talking Points,” obtained by Yahoo News, advised her surrogates to argue that McCarthy’s comments proved that the committee was a “partisan plot to turn the taxpayer-funded Benghazi committee into a front for Hillary Clinton” — a plot that “went all the way up to the speaker of the House himself. And it invoked the charge that Gowdy sought to “politicize the deaths of four brave Americans at Benghazi for the sole purpose of trying to damage Hillary Clinton.”But politicization was part of the committee’s DNA from the very outset, when Boehner reluctantly authorized it at the insistence of his most conservative members. As a creature of the institution of the House, Boehner considered a select committee unnecessary, indicating that the five standing committees with jurisdiction (plus two from the Senate) were adequate to the job.But as time went by it became apparent that the committees weren’t finding what the right-wingers expected. The final report of the House Intelligence Committee, stated flatly that, contrary to some conspiracy theories, “there was no stand-down order issued by or to intelligence community personnel, and there was no denial of air support to intelligence community officers on the ground.” To the Tea Party Republicans, for whom the administration’s culpability was a matter of faith, the only possible explanation was betrayal by the congressional leadership.In early 2014, the influential conservative group Judicial Watch demanded Boehner appoint a special committee, actually accusing him of helping to cover up for Obama. Under intense pressure from the Tea Party caucus on a number of issues, Boehner decided this was one bone he could throw them, in exchange for their going along with the leadership on bills to execute basic functions of Congress, like funding the government and paying for its bills. He formed the committee in May and to head it named Gowdy, an ally of the right who won his seat from a sitting Republican congressman who was very, very conservative, but not conservative enough.House Democratic Leader Nancy Pelosi was dismissive of the panel from the start, even floating the idea of keeping Democrats off the committee altogether, an unusual move to deny it bipartisan legitimacy. But that was never a viable plan; she knew she needed someone in the room to keep an eye on the proceedings, and chose Cummings as her point man. One of his first acts was to ask Gowdy to limit the committee’s scope to investigating matters that hadn’t already been chewed over by the seven previous sets of congressional investigators. Gowdy refused.Cummings and his Democratic colleagues also pressed for more public hearings. After several months, Gowdy grudgingly came up with a schedule of hearings and witnesses to run through most of 2015 — a hollow victory for transparency, since none of the hearings have actually taken place. (A minority staffer on the committee began growing a beard that he said he would shave only if and when Gowdy convened an open hearing. Presumably he has an appointment with his barber this week.)The first few months of the committee’s life were surprisingly low-key. As Yahoo News reported in September 2014, the politics of Benghazi had shifted. Republicans were looking to take back the Senate majority and pick up seats in the House; attacking Clinton would be a distraction that could energize the Democratic base. Internationally, the emergence of the Islamic State had turned Middle East politics into a time bomb that could go off unpredictably in the hands of anyone who touched it.Gowdy, who had come into the chairmanship suggesting that secret evidence might surface of an administration cover-up, morphed into a judicious seeker of truth trying to contain the media circus around the issue.But several things happened in the late summer and fall of 2014 to change the dynamic again. The committee held its first public hearing of just three so far, in which Gowdy announced that the panel wouldn’t complete its work until 2016, signaling to the restive right wing that he would still be around to challenge Clinton well into the presidential campaign. Just before the end of the year, Boehner quietly slipped into a huge, must-pass rules package a provision extending the panel’s existence into the current, 114th Congress.The second turning point came after State Department lawyers looking for Clinton’s emails couldn’t find any on her official government account, which had never even been activated. Committee staffers discovered that Clinton had been sending and receiving emails at a private address, not her official State Department account.Actually, this information had been available as early as 2013, courtesy of an unemployed Romanian cabdriver who called himself “Guccifer” and had hacked into the email account of Sidney Blumenthal, a longtime confidante of both Hillary and Bill Clinton. A writer for Gawker noticed that Blumenthal was sending emails to Clinton at the address hdr22@clintonemail.com, (“HDR” for Clinton’s full maiden name, Hillary Diane Rodham), but few others paid attention. Even Gowdy’s staffers didn’t realize the significance of what they had found at first — and it was only in March 2015 that the Associated Press broke the story that Clinton had been using not just a personal email account for work, but her own server, housed in her home in Chappaqua, N.Y.
When the email story appeared in the New York Times on March 2, the headline indicated she was “possibly breaking rules,” an equivocation that left much to the imagination of the reader. The “rules” had to do with the safeguarding of classified information and the preservation of messages for legal and archival reasons, but Clinton’s enemies leaped to embrace the implication she was trying to hide some as-yet-unspecified secrets.
Clinton campaign staffers reacted with incredulity that “possibly breaking rules”—not even laws — rose to this level of attention. The next day, Clinton’s veteran communication aide Philippe Reines fielded questions about a follow-up Gawker story reporting that he and Clinton’s close aide Huma Abedin had also used private email addresses. In a series of increasingly testy emails he copied to other reporters, Reines called the story the work of a “lying liar” (he meant the source, not the reporter) and derided the suggestion he was trying to keep his emails hidden from a freedom-of-information-act suit as a “cockamamie theory.”
That set the tone for the campaign’s response. Clinton first addressed the growing scandal personally in a tweet later that morning: “I want the public to see my email. I have asked State to release them. They said they will review them for release as soon as possible.” Hours later, the Benghazi committee announced it was subpoenaing her emails, and Republican presidential candidates began weighing in with their own assessments of Clinton’s egregious and self-evident culpability.
Clinton finally addressed questions about her email use earlier this year at the United Nations. (Photo: Lucas Jackson/Reuters)
Clinton did not publicly address the scandal again for six days, when she held a press conference following a speech on women’s rights at the United Nations. Notifications were sent to reporters just a few hours before the event, creating a scene of pandemonium, as more than a hundred reporters sought passes to see the event, while staffers hastily removed international flags from behind a makeshift podium set up in a hallway.
It was there that Clinton explained that, in putting both work and personal emails on the same account and the same phone, she had “opted for convenience” — a phrase that would haunt her for months. “Looking back, it would have been better if I had simply used a second email account and carried a second phone, but at the time, this didn’t seem like an issue,” she said.

Clinton stressed she mostly communicated with other government officials on their work accounts, which meant those emails were archived at the other end. She also disclosed that, prior to turning over her emails to the state department, her team deleted about 30,000 messages that she characterized as personal and said she had “no reason to save.” She left the podium to shouted questions from reporters, which she ignored.
From that moment, the focus of the committee — and of Clinton’s numerous enemies in the press, from right-wing fulminators such as Red State to mainstream figures such as Joe Scarborough — was on the emails. Bradley Podliska, a conservative Republican who had joined the committee as a staffer in the mistaken belief he would be looking for the truth about Benghazi, was fired for refusing to join in what he called “a partisan investigation” focusing entirely on Clinton, according to a subsequent interview. Gowdy, who says he doesn’t know Podliska, denies his account.
The Clinton campaign meanwhile struggled to deal with the steady drip of leaks and allegations. For months, commentators parsed her precise degree of contrition. While conceding that she should have done things differently, Clinton also at times slipped into her habit of answering questions with technicalities, of stonewalling and blaming all her troubles on her enemies — a category into which she appeared to lump, in the Democratic presidential debate, all the roughly 50 million Republicans in the nation. She even joked about the controversy, at times, seemingly tone deaf to the gravity of the issue. Though she seemed to feel she had conveyed contrition, according to a campaign staffer, she seemed unaware of the significance the public and media invest in the word “sorry.” It was only in September that she managed to put that behind her by uttering the magic word in an interview on ABC.
Yet in the view of many staffers and sympathizers, she was gradually turning things around to her advantage, helped in the time-honored Clinton fashion, by luck in her adversaries. One turning point came in July, when the New York Times broke the bombshell news that Clinton faced a possible criminal investigation into her email use. But the bombshell went off under the Times, which had to retract its most sensational allegations after furious protests from Clinton staffers led to the conclusion the newspaper’s reporters had been misled by their sources — who were not identified, although it seemed likely to many observers wise in the ways of Washington that the leaks originated with members or staffers on Gowdy’s committee.
This, of course, was a blessing in disguise for the Clinton campaign, since many of the most damaging news stories, including the first one about the emails, had appeared in the Times, by the same reporter, Michael S. Schmidt.
So as Thursday’s showdown nears, Clinton’s advisers, according to one campaign staffer, are feeling more confident than they have in a long time. They see coverage of the email scandal receding, in the wake of McCarthy’s blunder and the Podliska firing. They believe Republican efforts to “manufacture” revelations in order to “keep the drip, drip, drip going” have failed. They were jubilant at the audience response to Bernie Sanders’ remark in the Democratic debate that “the American people are sick and tired of hearing about your damn emails.”
And they recall how, back in 2013, at a hearing in one of the earlier investigations, Clinton turned the tables on her interrogators over their obsessive questioning about a now forgotten aspect of the affair, the administration’s confusion over whether the four were killed in a planned terror attack or a spontaneous riot. “At this point,” she exclaimed in exasperation, “what difference does it make?” Conservative media immediately yanked the comment out of context to paint Clinton as callous and insensitive toward the tragedy but Clinton staffers and allies now think it was one of her most forceful moments, an example of how well she can perform under pressure.
“Hillary can now walk right in and basically call it out as a kangaroo court,” Mo Elleithee, executive director of the Georgetown Institute of Politics and Public Service and Clinton’s traveling campaign press secretary in 2008, told Yahoo News. “These comments basically give her the opportunity every time they overreach, and they have a history of overreaching, to just dismiss it out of hand. … They either overreach, giving her an opening to remind everyone about their own comments. Or they tread incredibly softly, in which case that’s probably a win as well for her.”
Elleithee had one caveat: “Unless there is a moment where she trips up,” he mused. “Unless there is a legitimate question that she just doesn’t answer satisfactorily, which is why I say she’s got to take it seriously.”
And such a moment is what Gowdy must hope for. Ever since the McCarthy gaffe, the chairman has been insisting that the hearing will be about the issues and lessons of Benghazi. As he told Face the Nation, “the seven [sic] members of my committee [there are also five Democrats on the panel] are much more focused on the four dead Americans than we are anyone’s presidential aspirations.” But he undercut that high-minded sentiment the very next day,telling Politico he would be looking for Clinton to contradict her previous statements, which would “call into question her credibility.”
For their part, the Clinton campaign’s plan for avoiding such a blunder will apparently rest on taking a somber approach to the proceedings, despite their long-standing view that the whole process is illegitimate. The campaign aide said Clinton will “stay focused on what should be the substance of the hearing” and keep her mind on the people who died during the attack. Staffers suggest she will approach the testimony with the same gravity as when she audibly choked up while recalling the four slain Americans: “She will approach it in a very sober, solemn manner, notwithstanding all the admissions and various things that have come to light over the last several weeks.”
For his part, Gowdy’s problem is that he lacks what a prosecutor would call a theory of the case. Unless he has some major revelation up his sleeve about the attack itself — one that escaped all the previous investigations — he is left with the email-server issue, for which Clinton has already apologized. The danger that someone could have hacked into her relatively unsophisticated server and downloaded classified information is hypothetical at best — and slightly risible coming just after the federal government’s own servers were allegedly raided by Chinese hackers to the tune of 4 million personnel files.
So there’s reason to think he may try to focus on peripheral questions, such as Clinton’s relationship with Blumenthal, who had business interests in Libya at the same time he was emailing her about the political situation there.
But we won’t know until Thursday, and possibly not even then. Gowdy is respected by his peers, especially the outgoing Boehner, but he’s been badly shaken by recent events. Just last month, a colleague said Gowdy might be ready to forego the pleasures of serving in Congress and return to South Carolina. It’s unlikely that the last three weeks have changed his mind. His legacy, such as it is, could be determined  by Republicans’ performance Thursday and by the committee’s final product, when and if it appears.

Thursday, 8 October 2015

FULL TEXT OF THE 55TH INDEPENDENCE ANNIVERSARY BROADCAST BY PRESIDENT MUHAMMADU BUHARI ON OCTOBER 1, 2015

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FULL TEXT OF THE 55TH INDEPENDENCE ANNIVERSARY BROADCAST BY PRESIDENT MUHAMMADU BUHARI ON OCTOBER 1, 2015

October 1st is a day for joy and celebrations for us Nigerians whatever the circumstances we find ourselves in because it is the day, 55 years ago; we liberated ourselves from the shackles of colonialism and began our long march to nationhood and to greatness.

No temporary problems or passing challenges should stop us from honoring this day. Let us remind ourselves of the gifts God has given us. Our Creator has bequeathed to us Numbers – Nigeria is the ninth most populated country on the planet. We have in addition:

· Arable land
· Water
· Forests
· Oil and gas
· Coastline
· Solid minerals

We have all the attributes of a great nation. We are not there yet because the one commodity we have been unable to exploit to the fullest is unity of purpose. This would have enabled us to achieve not only more orderly political evolution and integration but also continuity and economic progress.

Countries far less endowed have made greater economic progress by greater coherence and unity of purpose.

Nonetheless, that we have remained together is an achievement we should all appreciate and try to consolidate. We have witnessed this year a sea change in our democratic development. The fact that an opposition party replaced an entrenched government in a free and fair election is indicative of the deeper roots of our democratic system. Whatever one’s views are, Nigerians must thank former President Jonathan for not digging-in in the face of defeat and thereby saving the country untold consequences.

As I said in my inaugural speech, I bear no ill will against anyone on past events. Nobody should fear anything from me. We are not after anyone. People should only fear the consequences of their actions. I hereby invite everyone, whatever his or her political view to join me in working for the nation.

My countrymen and women, every new government inherits problems. Ours was no different. But what Nigerians want are solutions, quick solutions not a recitation of problems inherited. Accordingly, after consultations with the Vice President, senior party leaders and other senior stakeholders, I quickly got down to work on the immediate, medium-term and long-term problems which we must solve if we are to maintain the confidence which Nigerians so generously bestowed on us in the March elections and since then.

As you know, I toured the neighboring countries, marshal a coalition of armed forces of the five nations to confront and defeat Boko Haram. I met also the G7 leaders and other friendly presidents in an effort to build an international coalition against Boko Haram. Our gallant armed forces under new leadership have taken the battle to the insurgents, and severely weakened their logistical and infrastructural
capabilities. Boko Haram are being scattered and are on the run. That they are resorting to shameless attacks on soft targets such as I.D.P. camps is indicative of their cowardice and desperation. I have instructed security and local authorities to tighten vigilance in vulnerable places.

On power, government officials have held a series of long sessions over several weeks about the best way to improve the nation’s power supply in the safest and most cost effective way. In the meantime, improvement in the power supply is moderately encouraging. By the same token, supply of petrol and kerosene to the public has improved throughout the country. All the early signs are that within months the whole country would begin to feel a change for the better.

Preliminary steps have been taken to sanitize NNPC and improve its operations so that the inefficiency and corruption could be reduced to a minimum. Those of our refineries which can be serviced and brought back into partial production would be enabled to resume operations so that the whole sordid business of exporting crude and importing finished products in dubious transactions could be stopped.

In addition to NNPC, I have ordered for a complete audit of our other revenue generating agencies mainly CBN, FIRS, Customs, NCC, for better service delivery to the nation. Prudent housekeeping is needed now more than ever in view of the sharp decline in world market oil prices. It is a challenge we have to face squarely. But what counts is not so much what accrues but how we manage our resources that is important.

We have seen in the last few years how huge resources were mismanaged, squandered and wasted. The new APC government is embarking on a clean up, introducing prudence and probity in public financing.

At an early stage, the federal government addressed the issue of salary arrears in many states, a situation capable of degenerating into social unrest. The APC government stepped in to provide short-term support to the owing states and enabled them to pay off the backlog and restore the livelihood of millions of Nigerians.

Fellow Nigerians, there have been a lot of anxiety and impatience over the apparent delay in announcement of ministers. There is no cause to be anxious. Our government set out to do things methodically and properly. We received the handing over notes from the outgoing government only four days before taking over. Consequently, the Joda Transition Committee submitted its Report on the reorganization of Federal Government structure after studying the hand over notes. It would have been haphazard to announce ministers when the government had not finalized the number of ministries to optimally carry the burden of governance.

Anyway, the wait is over. The first set of names for ministerial nominees for confirmation has been sent to the senate. Subsequent lists will be forwarded in due course. Impatience is not a virtue. Order is more vital than speed. Careful and deliberate decisions after consultations get far better results. And better results for our country is what the APC government for CHANGE is all about.

I would like to end my address this morning on our agenda for CHANGE. Change does not just happen. You and I and all of us must appreciate that we all have our part to play if we want to bring CHANGE about. We must change our lawless habits, our attitude to public office and public trust. We must change our unruly behavior in schools, hospitals, market places, motor parks, on the roads, in homes and offices. To bring about change, we must change ourselves by being law-abiding citizens.

Happy Independence Celebrations. Long live the Federal Republic of Nigeria.

Monday, 5 October 2015

More photos of Buhari's visit to victims of Abuja bomb blast

More photos of Buhari's visit to victims of Abuja bomb blast

President Buhari yesterday visited victims of the Abuja bomb blast receiving treatment the Trauma center of the National Hospital Abuja. More photos after the cut...

 

Photos: VP Osinbajo preaches at Aso Villa Chapel

Photos: VP Osinbajo preaches at Aso Villa Chapel

Vice President Yemi Osinbajo preached at the Aso Villa Chapel yesterday October 4th. See more photos after the cut..


More photos of Fashola, Ambode at Lagos Law dinner

More photos of Fashola, Ambode at Lagos Law dinner

Former Lagos state governor, Babatunde Fashola and his successor, Akinwunmi Ambode attended the Lagos state Law dinner which held over the weekend. Continue to see more photos...





Sunday, 4 October 2015

Lucy – Paris Car Chase VFX

Lucy – Paris Car Chase VFX

Lucy - Cinefex VFX Q&A
What would you do if your brain power was suddenly increased by a factor of ten? That’s the premise of Lucy, the new film from Luc Besson, in which Scarlett Johansson plays a drug mule who receives an unexpected dose of her illegal pharmaceutical cargo … and develops superhuman powers as a result.
While the main visual effects vendor for Lucy was Industrial Light & Magic, 164 VFX shots were create by Rodeo FX. Of these, 73 shots feature in a high-octane car chase sequence through the streets of Paris. Rodeo’s contribution to the film represents about eight months’ work for a crew of around 60 artists, plus a management and support team of 15.
In this behind-the-scenes Q&A, François Dumoulin, Visual Effects Supervisor at Rodeo FX, details the planning and execution of the visual effects used to enhance the stunt-filled live-action shoot.
"Lucy" police crash with visual effects by Rodeo FX
How did you get involved with the show?
Rodeo FX had recently completed a car chase sequence with VFX Supervisor Nick Brooks on Now You See Me. Nick was very pleased with the results, and so, when he took on the role of VFX Supervisor on Lucy, he got us on board. I’d also previously worked with Lucy VFX Producer Sophie Leclerc, having been teamed with her as Production Supervisor on Upside Down.
What was your overall contribution to Lucy?
Rodeo FX was initially awarded just the car chase scenes, but we ended up doing a lot more: digital matte-paintings and set extensions, CG props, motion graphics, CG “X-ray vision” and some very complex wire removal.
Did Luc Besson give you a specific artistic direction to follow?
Luc Besson originally referred us to a scene from The Blues Brothers, in which dozens of police cars pile up in a crazy, yet realistic way. For the crushable models of the cars, we compiled our own set of reference material, and studied hours of crash test footage, analysing how the individual components would break, how much debris was spreading out and so on.
For generic animations, rigging studies and suspension behaviours, we were given some great video of the stunt driver rehearsals for the film. We also analysed footage from Paris traffic survey cameras to get a sense of the makes of vehicles, textures and variations of car paint you find specifically in the city. We knew from the start that our asset library of New York taxis and Hummers from Now You See Me couldn’t be used on this show!
Can you describe the car chase sequence?
A police officer is driving Lucy through the streets of Paris. She begins to visualise the data emitted by every mobile device in the environment, and uses it to spot the location of the person she’s looking for. She then gets in the driver’s seat and begins racing through the rush hour traffic. Completely fearless, she drives against the flow through the iconic surroundings of the Louvre, takes a shortcut through a pedestrian arcade, exits in the middle of a crossroads and speeds through a tunnel packed with incoming cars … the whole time leaving crashes and chaos in her wake. We have created lots of really cool shots for Lucy, but the car sequence is something we are really proud of.
How much preparation did you have to do for the car chase?
We started off by doing a very precise previz, based on storyboards from the production. Luc Besson also had this great idea of capturing the major crashes on video using miniature cars – he moved the toys himself over his desk!
Production also provided us with maps of all the locations, with clear indications of where the real and virtual car crashes would happen.
Extracting data from Google Maps, we created a previz that was accurate down to a decimeter. Our lead previz artist, Alexandre Ménard, created hundreds of shots, including all the technical specifications required for the shoot: distance, speed, focal length and so on. We sent each individual take at full length to EuropaCorp. Luc’s editor then cut the previz himself, so most of the sequence was pretty much locked weeks before cameras started to roll.
"Lucy" police car crash - VFX breakdown by Rodeo FX
The complex car chase sequence in “Lucy” called for meticulous planning. Based on production storyboards, tabletop choreography and stunt rehearsals, Rodeo FX created hundreds of previz shots, with precise staging which carried through to the production shoot and subsequent CG prop and collision enhancements.
How extensively did you research the Paris locations?
I flew to Paris with Robert Bock (Rodeo’s VFX DP) to meet the crew while they were prepping for the live-action sequences. Nick Brooks had set up a photo-survey session of the cars being used by the production, which we used as a starting point for our modelling. I also gathered additional reference pictures, such as props that would eventually be reconstructed in CG. My adventures included one very long and lonely drive to a showroom lost in the middle of nowhere, where they sell one particular type of bollard you will see in only a couple of shots!
Just before shooting began, we took part in the tech-scout: a wonderful summer’s day strolling the streets of Paris with Luc Besson and all the heads of departments. After that, I met with the great people of 4DMax, who were in charge of the LIDAR scans. I asked them to collect very precise data, especially all the little details of the road surfaces. Centuries-old pavements in Paris make for a very uneven ground plane, and I wanted to make sure we could produce realistic and accurate suspension behaviours for our CG cars.
The scope of the scanning work was tremendous. We had to cover every inch of pavement from Place de la Concorde to the Louvre – as well as other locations – but the 4DMax gang did it all within the shooting schedule, scanning the locations at night after wrap.
"Lucy" car chase - VFX before and after
Accurate LIDAR scans of the Paris street environments, together with HDRI location photography, helped lock the additional CG vehicles to the original live action plates (Top: live action plate. Bottom: final composite shot)
How did you use the LIDAR data?
We based so much of our work on the LIDAR scans, from the simulation rig we used to get the suspension of the cars right, to the rock-solid match-moving of some extremely challenging shots. We reprojected HDRI and textures on to the LIDAR geometry to generate lighting and reflections. The data was really invaluable.
Was the location shoot exciting, with all that stuntwork?
During the shoot itself, I spent most of my time with Nick and Luc discussing the shots: what could be enhanced in post; where the CG cars would be; how we could make the shot even more amazing. Watching the live-action stunts performed by Michel Julienne and his team was quite something. We would often hold our breath at the end of a take, anxious to make sure nobody got hurt. Those guys are crazy, and their skills are unreal. They created amazing performances, which gave us inspirational plates for our VFX work.
While the real cars were flying around, Robert Bock was running across the set gathering HDRI 360° stills for almost every single take, and from every position. Since the show was being shot entirely digital, we were able later to determine the time of day from camera metadata, and make sure we used the appropriate HDRIs for our lighting. This proved to be critical, because lighting conditions changed a lot from one shot to the next, from early morning bright sun to overcast afternoon.
Luc Besson likes to have things moving fast, so he started editing right away during the shoot. The car chase was the very first scene that was shot, and we got plates turned over and a rough version of the cut just a few weeks after I left the set. From there we jumped straight into match move, layout and blocking of the animation.
You added CG cars to the live-action plates, and also created a number of crashes. How did you go about integrating your work with the original photography?
Nick Brooks gave us initial turnover notes as to where they wanted the extra cars, and the timing of the different crashes. But, really, he gave us enormous creative freedom. We went on adding a lot more cars then initially planned, and a lot closer to camera, too! So the lighting became really critical.
Watch a video breakdown of the car chase:
Under the supervision of CG Supervisor Mikael Damant-Sirois, our team of lighters pulled the relevant HDRI spheres and projected onto the LIDAR geometry. Since both the cars and the camera are moving at high speed, we used lots of different HDRIs in any given shot to get the lighting and the reflections right. On a few occasions where the lighting scenario evolved drastically throughout the shot – inside the tunnel, for example – the HDRI was not precise enough and we had to place light sources manually inside the CG space.
Once the blocking of the animation was approved, and individual car models chosen, we ran a simulation of the suspension rig over the ground geometry. This gave us spot-on ground contact, and kept all the little bumps consistent with each car’s individual weight and scale.
For the collisions and crashes, we developed a rig that deformed the vehicle meshes depending on impact point, speed and angle. Once we got the basic impact right, we would refine it by adding details: modeling specific interior parts that would be revealed, breaking custom parts, and adding secondary animations. On top of that, we ran FX simulations in Houdini for debris, dust and smoke. All these elements were pre-comped by the lighters before being handed to compositors.
Arnold position passes allowed artists to pick specific parts of each individual object in the scene and attach 2D elements to them, change reflections, add dirt or modify the car paint. To supplement the CG elements, we organised a shoot in our in-house studio. We captured live-action debris and smoke, plus a few extras including myself and most of the compositing artists!
Watch a video breakdown of one of the car crashes:
How do you feel when you look back at your experience on Lucy?
This show reminded us how useful on-set elements, references and data are. It was a real privilege to be on set for the scouting, prep and shoot of the car chase sequence, and to have time to take lots of reference picture and HDRIs. And those LIDAR scans were invaluable. It all came in incredibly useful when the time came to light our CG cars and integrate them seamlessly in the environment.
I truly believe that what makes for a totally imperceptible comp is the quality and availability of the reference material. When you’re working on photoreal shots, you just can’t beat reality!
We love it when the audience doesn’t realise that some of the images that they see are filled with CG elements, take place in full CG environments or involve major set extensions. At the same time, it is a challenge to do more conceptual shots – like the mobile rays and the X-ray vision – and perhaps establish a new artistic look: something that has never been seen before and which might become a reference for future movies.
“Lucy” images copyright © 2014 by Universal Pictures. Thanks to Anouk Deveault.

20,000 Leagues with Fleischer and Ellenshaw

20,000 Leagues with Fleischer and Ellenshaw

In August 1999, the American Cinematheque in Los Angeles announced a screening of Walt Disney’s classic film, 20,000 Leagues Under the Sea, for which visual effects artist Peter Ellenshaw had famously produced some of his most striking visual effects. At the 20000-leagues-postertime, I was working for an online publication and I had recently completed an interview with Peter’s son, visual effects supervisor Harrison Ellenshaw, about a mind-bogglingly extravagant episode of Xena: Warrior Princess produced at Flat Earth Productions. In my quest for material to feed the hungry maw of the Internet, Harrison agreed to put me on the phone with his father, who was then retired and living out in Santa Barbara, painting landscapes of golf courses and seascapes. Peter regaled me with wonderful stories about his friendship with Walt Disney and his fondness for 20,000 Leagues, and much to my delight he also arranged an introduction with the film’s director, Richard Fleischer. Suddenly my little story was snowballing into more than I had expected.
I visited Richard Fleischer at his family home, a Spanish-style mansion in Pacific Palisades that Richard had inherited from his father, animator Max Fleischer, long considered Disney’s rival. Driving up the winding pathway to the house made me feel like Joe Gillis visiting Norma Desmond in her mansion in Sunset Boulevard. I was nervous, but Richard invited me into his study and was very generous in sharing his memories.
Sadly, the story that I wrote based on my conversations with these two gentlemen has long since vanished online, and Peter and Richard are no longer with us, but I dug out my original text and offer it here to celebrate the film’s 60th anniversary.

Of the 50 tough, uncompromising and often brilliant films he directed, Richard Fleischer – Mr. Majestyk, The Boston Strangler, Fantastic Voyage and Soylent Green – is arguably best known for Walt Disney Pictures’ 1954 adaptation of Jules Verne’s classic science-fiction novel, 20,000 Leagues Under the Sea, which sent a generation of moviegoers to bed with nightmare images of a tentacled behemoth with a rolling, staring eye and a snapping, pulsing beak.
For Fleischer, 20,000 Leagues came on the heels of directing over a dozen RKO B-pictures. He initially greeted the project with uncertain feelings. Not only was the big-budget, effects-laden film a change of pace and style, but Fleischer had grown up in another animation camp as the son of Max Fleischer – animation pioneer and inventor of the rotoscope process, Out of the Inkwell and the Betty Boop cartoons.
For matte artist Peter Ellenshaw, Verne’s adventure was equally an odyssey into uncharted waters. Ellenshaw was the new ‘boy wonder’ on the Disney campus, having arrived from his native Britain with new optical technology gleaned from seven years assisting Alexander Korda’s master matte painter, W. Percy Day. Add to the mix Disney’s latest technical masterstroke – the idea of mounting the epic in the new CinemaScope aspect ratio – and Ellenshaw and Fleischer had their work cut out for them. 45 years later, the two master filmmakers looked back on their experience fashioning what has now become a timeless slice cinematic fantasy.
Original concept art for the "Nautilus"
Original concept art for the “Nautilus” from Richard Fleischer’s “20,000 Leagues Under the Sea.”
Richard Fleischer, director
“There were two big challenges for me, besides developing the screenplay with Earl Felton. CinemaScope was brand new at the time. I had seen a demonstration of the process six months prior to filming and I thought it was the future of film. The first challenge was to use the screen artistically and creatively, as a storytelling device, not as a gimmick. I also wanted to treat the project in an adult fashion, not as a picture for kids. Secondly, I wanted the film to have philosophical depth and artistic integrity, which was not at that time one of Disney’s strong points, but it was there in Verne’s novel.
“Helping me was Harper Goff, the production designer, who was a true genius and a tremendous artist. He had been working on the design of Nemo’s submarine, the Nautilus, for quite a while before I came on the picture, though he and Walt had their differences on what the sub should look like. Harper prevailed and came up with a design that is so familiar today, that very rough-looking, odd craft with all the rivets sticking out. Walt wanted it to look really sleek and modern, but he relented when he saw that Harper’s gothic look really paid off, both exterior and interior. It really looked like a sea monster, as it was in the story.
The "Nautilus"
The classic design of the “Nautilus” was the brainchild of production designer Harper Goff.
“We built a full-scale exterior of the sub, which was all shot at Fox Lake, and of course we built the interior full-scale. The sub was designed to take advantage of CinemaScope, but it was difficult to work with. We only had one 40mm lens for the whole shoot, so Harper designed the sets so that you could see the whole sub interior at one time – ceiling, walls and floor – to give you that claustrophobic feeling but it was almost impossible for Franz Planer, the cinematographer, to light. There was no place to hide the lights!
“We had various sizes of miniature subs; the largest was five or six feet long. These were shot at Disney in this huge tank they built for the picture, the biggest in Hollywood at the time. We were shooting and lighting into the tank through windows and using underwater lights but we ran into problems in the sequence when they’re going through the underwater tunnel that leads into the inside of the volcano, Vulcania.
“The CinemaScope lens needed a lot of light and we were shooting high speed, which also needed a lot of light, so it got to a point where we couldn’t get an exposure. Harper came up with a great solution. He figured if we could get rid of the anamorphic lens, we could use a much faster lens, however when we projected our image in CinemaScope the sub would be stretched out four times longer than it should be.
“What he did was he designed and built a squeezed-up model of the Nautilus, a chubby sub. It was very odd-looking, two or three feet long, even the rivets were oval, but he figured it precisely so when we shot it with a standard lens and then projected it through CinemaScope, it stretched it out to the perfect proportions. We were able to maneuver it much more easily through our set, and it worked perfectly.
The "Nautilus"
Various sizes of the “Nautilus” miniature were photographed in a large tank at Disney, with shots being further enhanced by Peter Ellenshaw’s extensive matte paintings.
“The squid was the first thing that I photographed, although none of that is in the picture. Everybody that was involved made a terrible mistake because it was written to be shot on a calm sea at sunset, which meant we had no way to hide the cables. The first squid that we shot had almost no motion to it at all, and it was not really waterproof. The stunt men were wrestling the squid arms, pretending the squid was attacking them, although they were attacking the squid, and it was disintegrating. Chunks were falling off because it was filled with kapok and that was absorbing water, getting heavier and heavier, then the cables would snap. Walt Disney saw the dailies and said it looked like a Keystone Cops comedy. He got some of the animatronic geniuses at Disneyland to help out, and that is where special effects supervisor Robert A. Mattey came into the picture.
“I was still worried until the writer, Earl Felton, suggested we rewrite the scene so it takes place in a big storm at night. We have rough seas, wind, waves crashing and lightning flashing and we only see the squid clearly in the lightning. I ran out and told Walt and he got construction going. It cost over a million dollars to make the change and we almost didn’t have enough money to finish the picture because of that, but it was tremendous.
“We still needed cables to move the arms, but we had 35 people controlling the mechanics. It was filled with machinery and pneumatics tubes and hydraulics. It had eyes that opened and closed, a beak that opened and closed. Each arm had three puppeteers to give the motion as it curled and uncurled. A lot of that was helped with the internal machinery, but you still need a human hand to give it emotion, a realistic, life-like motion, not a mechanical movement. It was wonderful stuff.”
Harrison Ellenshaw (left) and James Mason appraise one of the many matte paintings produced by Ellenshaw for "20,000 Leagues Under the Sea"
Peter Ellenshaw (left) and the film’s star, James Mason, appraise one of the many matte paintings produced by Ellenshaw for Richard Fleischer’s “20,000 Leagues Under the Sea.”
Peter Ellenshaw, matte artist
“I first worked for Disney in England on Treasure Island. I came to America hoping to work for Walt. Nothing had been set up when I first came out. They were still matte painting onto the original negative – exposing mattes onto undeveloped, exposed production footage – whereas back in England I had learned, on films like Black Narcissus, the technique of making dupe negatives. We were always having terrible weather, so Doug Hague at Technicolor in London had pioneered this process where we could grab matte elements no matter what the weather was like and correct the contrast later. I brought this to America, although I found myself doing all the matte paintings for 20,000 Leagues onto original negative.
“Walt had an artist storyboard the whole film, then we had meetings to decide which ones would be used as mattes. When Dick Fleischer started working, I was doing sketches for the film, then after two weeks Walt called us all together to see the early miniature footage. It had all been lit from the front and looked like a tin toy sub, but I couldn’t say anything because I was the new boy. When the lights came up, Walt turned to poor Ralph Hammeras, the second-unit miniature effects photographer who had been working in special effects since 1917, and told him to work with me on these paintings I had been doing to show the way I felt it should be lit.
"20,000 Leagues Under the Sea" - matte painting by Peter Ellenshaw
Ellenshaw’s matte paintings were done “the old-fashioned way” by hanging them on eight-foot pieces of masonite in front of the camera.
“I always did conceptual paintings for visual effects, quick sketches in oils, but this led to me working with Ralph until they finished with the miniatures instead of getting on with the actual matte paintings. I was getting behind and I didn’t have time to set up my camera back at the studio, so I decided I would have to paint the mattes the old-fashioned way, hanging them on big eight-foot pieces of masonite in front of the camera.
“I remember hearing they were using CinemaScope at Fox and they were curving matte, paintings to cope with the new perspective. It was imaginary; you just didn’t need it. We painted on a flat surface and we didn’t have any problems. I ended up doing about eight paintings on location out of a total 30 or 40.
"20,000 Leagues Under the Sea" - matte painting by Peter Ellenshaw
Eight of the 30-40 matte paintings produced by Ellenshaw for “20,000 Leagues Under the Sea” were painted on location.
“They finally found a place for me to set up my camera in a corridor. I used Ub Iwerks’ process lab camera assistant to work the camera for me, under my instruction. We were really out on a limb. One very complex scene was for a shot where they look through a spyglass into Vulcania and see all the explosives being loaded onto ships.
“We went out to Cucamonga on location and set up the scene and photographed 40 extras three times, making them look like 120. I set up a little tent, put up a black mask, cut away one portion, photographed a portion of the scene, marked the glass, filled that area back up then re-ran the film to exposed the second piece, and did that three times.
“For each exposure, we would run a test, take the film back to the studio and keep it in the refrigerator until we were ready to make tour tests on our painting. During that time, the film continued to expose even though it was sealed in a light-tight box. It was a chemical reaction that slowed down after two or three hours, but when you re-exposed it to the painting you had to rush to get it developed to try to stop it building up again, to equalize the different densities of black. I’m astounded now that I ever tried to get three images on one piece of film for that scene with the painting of the ship, but it worked.”
"20,000 Leagues Under the Sea" - matte painting by Peter Ellenshaw
For a key scene showing explosives being loaded on to a ship, 40 extras were shot multiple times to increase their apparent numbers. The resulting plates were then comped together along with an Ellenshaw matte painting of the ship.
Thanks to Walt Disney Pictures, Harrison Ellenshaw, Allen and Philip DeBevoise.

Night at the Museum: Secret of the Tomb

Night at the Museum: Secret of the Tomb - Cinefex VFX Q&A
In Night at the Museum: Secret of the Tomb, Ben Stiller reprises his role as night guard Larry Daley, and sets out on an international odyssey to restore the powers of a magical Egyptian tablet that brings the museum exhibits to life. Without the tablet’s sorcery to sustain them, the various characters who have become Larry’s friends will return to their former lifeless states.
Shaun Levy returns as director for this third film in the popular series, with Erik Nash taking on the role of production visual effects supervisor. Under Nash’s guidance, the task of breathing life into the film’s many and varied characters fell to a collective of visual effects facilities scattered as far across the globe as Larry and his companions.
VFX supervisors from four of these facilities – MPC, Digital Domain, Cinesite and Method Studios – are here to share their experiences on the film, in this extended VFX Q&A.

Night at the Museum: Secret of the Tomb - constellations VFX by MPC
MPC – VFX Supervisor, Seth Maury
How many shots did MPC deliver for the show, and how was the work divided between the different offices?
MPC delivered 250 shots in total. I was personally working on the show for about ten months.
The way MPC works is that all asset work – models, texture, rigging and so on – is centralised in London and Bangalore. From look-dev onwards, most of the work then happens in Vancouver. On Night at the Museum: Secret of the Tomb, Bangalore also animated some sequences and lit some shots; MPC are bringing up the Bangalore division to be able to do those things.
How did you get involved with the show?
I got the call back in February 2014, when I was finishing up working on Maleficent. I was really interested in the show, because I like doing character work. Also, my eight year-old son loves the movies. So I said, “I’ll do it!”
So you were primarily involved with character work?
Yes. The first time I met the production VFX supervisor, Erik Nash, he asked, “How’s your fur pipeline?” It kind of cascaded from there.
From the previous movie, we recreated animals including an antelope, a boar, a moose, a mammoth, an ostrich, a rhino and an oryx. For the British Museum scenes, we had a whole host of statues that come to life. Before I came on the movie, the production art department had worked with the British Museum to see what pieces they had that we could make digital versions of. They had some cool little turtles, and some small ceramic elephants that we made life-sized. We also made these pretty metal peacocks – for those we started with the shape of one of the museum pieces, then brought in our own colour and texture.
In revisiting the original animals, did you repurpose existing assets or create new ones?
We were given the final look-dev turntable models of some of the original characters. We also took a bunch of stills from the previous two movies for reference. A lot of times, that was a good starting point, but essentially we started from scratch, because of the way our character pipeline works and the way we do fur. Technologically speaking, a couple of years between movies is quite a long time. The modelling’s done in Maya and ZBrush. Then we use bunch of in-house plugins that run off Maya.
Did the sculptural nature of the British Museum creatures bring a different set of challenges?
Yes. The first thing we did was faithfully re-create the actual museum pieces, because we didn’t know how much latitude we had per asset. As we went along, we established which ones we could change.
One challenge was that a lot of the pieces – the ceramic elephants, for instance – were just a couple of inches long. When we scaled them up to life-size, we realised the textures didn’t look quite right. So there was a lot of translation from small to large. Erik was great about that. We would show him work in progress – an early model, then stuff at 50% and 75%. He might look at the feet on the turtles, for instance, and say, “Look at the way those feet are carved – if they’d been carved by hand at this size, the edge would be sharper.”
What about the animation? Presumably a ceramic elephant moves in a different way to a flesh-and-blood elephant?
Ceramic elephant VFX by MPCA lot of the style came from the first two movies. If something was made of a material like ceramic or metal or jade, the director, Shaun Levy, definitely wanted it to move as if it were made out of that material. It’s a fine line between making that work and not having it look like bad animation!
So, for example, while the ceramic elephant moves relatively stiffly, he can swing his trunk and swish his tail, just not with the amplitude or speed that a real elephant would do it. When he takes a step, his foot has a little squash to it, but not as much as a real elephant. So you get a subtle impression of all those things you’re used to seeing in a real animal.
So do your CG models have the same skeleton and musculature as their flesh-and-blood counterparts?
By default, our rigging team put ribcages inside these creatures, so that when muscles fired or when they took a big breath you would see the impression of ribs. I would have to say, “No, actually we don’t want that, because they don’t have that inside.” It was a delicate balance: putting in a certain amount of realism, but taking out what wouldn’t actually be there.
Night at the Museum: Secret of the Tomb - dinosaur skeleton VFX by MPC
Which sequence gave you the most challenges?
At one point in the show, there are five or six shots of the monkey, Dexter, doing an acrobatic aerial silks routine, hanging from two strips of fabric suspended from the ceiling. We created a digital monkey for that. We worked on the sequence pretty much from the beginning of the project to the end.
On-set, they had the cutest little monkey called Crystal. In the first two movies, they’d also used a digital monkey for some medium and wide shots. When we started out, we had the same agenda. We were told: “We’re going to have a digi-double, but you won’t see it in close-up.” But we decided to future-proof the asset, just in case we needed a tight shot, because it’s easier to build it high-res in the beginning than to go back and upgrade everything later.
And did those tight shots actually materialise?
Yes. Sure enough, a couple of those shots ended up being a medium to tight shot on our digital face.
We’d done a photo acquisition of Crystal, and our CG supervisor, Mo Sobhy, worked with look-dev to make the digital double work, refining the textures and so on. It’s that fine line again – mostly in the animation: “How would a real monkey do it versus a human? How can we bring monkey traits to it, but still have it look graceful?” For example, a monkey doesn’t point its toes when it’s hanging upside-down.
Night at the Museum: Secret of the Tomb - constellations VFX by MPC
Can you talk about the planetarium sequence, where all the constellations come to life?
They built a beautiful planetarium set at Burnaby, near Vancouver – I haven’t seen a set that big in quite a while. They built the first floor of the planetarium up to about sixteen feet, and put a huge translight around the outside to re-create the New York environment . Our first job was to top up the set to the roof.
Hanging from the roof is a huge sphere – it looks kind of like Saturn – and then there’s a circular walkway that goes up around the outside, with all the constellations displayed. We re-created that, minus the support structures that hold the sphere up. I feel like we did a really good job with that – it’s pretty seamless.
The next thing we had to do was to bring these five constellations to life: Leo Major, Leo Minor, Orion, Scorpio, and Cancer. As the show opens, these characters made of stars kind of float up in the higher regions of the planetarium and do a little performance.
How did you go about breathing life into what’s essentially just a pattern of stars?
The first reference we got from Erik was a picture of the Orion nebula. He said, “I like the essence of this. See what you can make of it.” So we started playing with modelling some characters, and got the effects team working on what this thing might look like. Is it transparent? Semi-transparent? Do I see nebulae swirling inside? Does it have a hard shell? How well can I read each form, or is it just made up of stars? That went round and round for a while, because it really could be anything.
We put a few different ideas forward, and what we got back from Shaun Levy was: “I really want it to be made of stars.” So Erik and I worked back and forth refining that idea. We ended up with a character that’s pretty transparent, but has a subtle surface impression of nebulae and galaxies. It’s pretty cool, actually.
Given that Night at the Museum: Secret of the Tomb is the third film in a series, did it feel as if you were covering old ground?
It’s funny, it didn’t feel like ground we’d covered before. That’s the great thing about Erik and Shaun – those guys were up for fresh ideas and bringing either a new look to something, or having characters act in a different way. I think that permeated the whole project. We didn’t have to just dogmatically match what had been done before.
For me personally, I had a lot of fun with the Dexter acrobat sequence. I’d just come off Maleficent, which has a very atmospheric look, so for the Dexter sequence I enjoyed playing with light beams and spotlights to bring atmosphere to the shots, which I don’t think we’d seen in other parts of the movie. Plus, at the end of the day it’s just silly, and I know my son’s going to laugh at it!

Night at the Museum: Secret of the Tomb - gold tablet VFX by Cinesite
Cinesite – VFX Supervisor, Zave Jackson
What was Cinesite’s involvement in the show?
We were tasked with the enhancement of the golden tablet – both look-dev and execution – showing the progression of its corrosion and the green glowing edge detail. We also created the golden glowing tablet shots. To do that, we referenced the first two Night at the Museum films to get an idea of the series’ vibe. We also looked at time-lapse footage of various metals corroding, and explored imagery of rust patterns and different types of tarnished metals. We delivered 87 shots over the course of about five weeks.
What happens during the corrosion sequence?
As the damaged tablet starts to corrode, the magic keeping the museum exhibits alive starts to die. There’s a close-up shot of the golden tablet on the wall of the museum, in which we see the corrosion texture crawling over its surface. The camera flies down on to the surface of the tablet to an almost macro-photography distance, then follows the decay as it advances. This establishes that the tablet is “dying” from this disease-like corrosion.
How did you go about creating the corrosion shots?
We began by building an accurate CG model of the practical tablet used on set: a golden slab with nine square sections engraved with Egyptian hieroglyphics. The squares rotate on spindles, like an ancient abacus. We knew we’d need to get extremely close to the model, seeing the fine scuffing of the polished gold surface and the more complex detail of the corroded parts, so we went through a detailed texturing process. Additional texturing work was required for the corroded version.
Next we created the intricate, organic movement of the corrosion’s green, glowing edge as it progresses over the tablet’s surface. The animated leading edge was created in 2D, using fractal noise tools. We turned the resulting animation into masks that were UV-mapped back on to the geometry. We also used the masks to displace the geometry in the 3D render, giving volume and depth to the edge of the corroded section of tablet.
For shots which didn’t need to be animated, our solution was to object-track the tablet used in the shot. We created a predetermined set of directional lighting passes, texture passes and utility passes based on a generic lighting set up and rendered using V-Ray. It was then up to the compositors to balance the lights to make the new corroded tablet fit into each shot.
Night at the Museum: Secret of the Tomb - tablet corrosion VFX by Cinesite
Did working on Night at the Museum: Secret of the Tomb teach you anything new?
We learned that, given a body of shots that were quite similar and by using the right methodology, it’s possible to deliver a fairly large number of shots with just one person handling the lighting, and a small compositing team.

Night at the Museum: Secret of the Tomb - visual effects by Method Studios
Method Studios – VFX Supervisor, Chad Wiebe
How did you get involved with the show, and how many shots did Method Studios deliver?
I’d worked with Method’s VFX producer, Genevieve West, on several Fox films prior to this, so we were confident we’d be the right fit for the Fox team, including the production VFX supervisor, Erik Nash. We delivered 209 shots, over an eight-month post schedule, with a crew of around 70 people.
Watch Method Studios’ VFX breakdown reel from Night at the Museum: Secret of the Tomb:
What was your main contribution to the film?
Our animation supervisor, Erik de Boer, has extensive experience with creature animation – he worked on Life of Pi and The Maze Runner – so we were interested in continuing to build our animation and creature repertoire. For that reason, we focused on the sequence where the lion statues in London’s Trafalgar Square come to life, and the scene in which Larry Daley (Ben Stiller) and his gang battle Xiangliu, a nine-headed snake creature. We also contributed shots involving Jed and Octavius (Owen Wilson and Steven Coogan), including the scene in the ducts, and where they’re watching kittens wrestling on YouTube.
Night at the Museum: Secret of the Tomb - Trafalgar Square lions VFX by Method Studios
How did you go about bringing the lions of Trafalgar Square to life?
During the London shoot, we were able to photograph the actual lion statues in many different lighting and weather conditions. This gave us texture and modelling reference, which proved immensely helpful. Together with what was shot on the day using the production’s Red cameras, that got us off to a fast start in building the lion assets.
What was your approach to animating these huge statues?
It was an interesting challenge. We wanted to respect their original scale and weight, but for shots where they chase a flashlight and wrestle, they also needed to have a kitten-like appeal and playfulness. So we keyed off the YouTube kitten clip, as well as a ton of real lion footage. To preserve the sculpted look of the animals, we skipped dynamic and harmonic skin sims for a more controlled blendshape approach in the face and body. By doing this, we matched the look established in the previous movies.
The lions’ manes needed a custom deformation toolset, created by James Jacobs and his creature team. By simulating underlying strips of geometry representing the mane, we were able to have sections sliding over top of each other and driving the deformations of the single mesh, creating more complex deformations than traditional weighting would have allowed.
Did you take a similar approach with the Xiangliu?
There was a physical build of the nine-headed snake coiled in a sleeping pose. This was scanned and used as the basis for our CG build. It was also used in-shot, which proved to be extremely useful lighting reference.
From an animation standpoint – as well as visual – we wanted a creature that not only stayed true to its statuesque origin, but also fully reflected the real-world attributes that make snakes such amazing creatures.
Night at the Museum: Secret of the Tomb - Xiangliu VFX by Method Studios
How did you choreograph the action?
The sequence was extremely well-thought out – we were provided post-vis which was very close to what the director wanted from a blocking standpoint. Using this as reference, our animators were able to move full steam ahead with a clear target, pushing out some amazing animation in a very short amount of time.
From there, our lighting team got a very clear indication of where our creatures would be in the environment. This was a big plus, due to the challenges associated with trying to light nine reflective, tubular shapes all competing for screen space. For example, we noticed very early on that the most minor position change of one snake would have a dramatic impact on the lighting and reflections of all the others.
Night at the Museum: Secret of the Tomb - Xiangliu VFX by Method Studios
Animating nine heads simultaneously must have been quite a challenge.
The key for the snake animation was finding the balance between managing the shapes with animation controls, and maximising the usability of the rig for the animators – making sure it didn’t become too heavy or counter-intuitive. We wanted strong, broad shapes with solid, serpentine motion, and a real sense that the heads were driven and lifted all the way back from the tail, which was connected to the sculpture’s base. Our creature TD, Paul Jordan, created a very successful rig for this that allowed us to design the overall motion on one level, and to twist and sculpt on several lower layers.
Night at the Museum: Secret of the Tomb - Xiangliu VFX by Method Studios
Tell us more about the rig.
The big challenge was creating a rig which would allow extreme poses and actions without compromising the look of the snake or overly distorting its geometry. We also had to come up with a way to have the snakes’ scales behave in a realistic manner. Paul developed a follicle system that would allow each scales to slide over the next. That way, they stayed as true as possible to their original size and shape.
Night at the Museum: Secret of the Tomb - Jed & Octavius VFX by Method Studios
Did you bring anything new to the miniature characters of Jed and Octavius?
One interesting new bit of technology we employed was “focus stacking”, which created a much more realistic marriage between Jed and Octavius and their full-size environment.
When shooting macro-photography with traditional cameras, you typically have a very narrow depth of field. When compositing actors, this can typically result in a visual mismatch. For Night at the Museum: Secret of the Tomb, we created our background plates by shooting footage in which we racked focus from a locked-off camera. We then compiled all the in-focus areas into one image. This allowed us to do something that’s traditionally not possible in miniature photography: create an infinite depth of field, and then adjust it to taste.
By this process of focus stacking, we were able to control and match the two opposing elements, allowing us to make the backgrounds look as though they’d been shot through tiny cameras in scale with our miniature characters. It also allowed us to preserve all the great detail you get from shooting real-life objects instead of building giant props, which can create its own visual challenges.

Night at the Museum: Secret of the Tomb - visual effects by Digital Domain
Digital Domain – VFX Supervisor, Lou Pecora
How many shots did Digital Domain deliver, and which sequences do they feature in?
Digital Domain executed around 340 shots. I started on the show after principal photography had wrapped in late summer, so we did this volume of work between August and November.
We were lucky enough to get the Escher Tablet Pursuit sequence, the Pompeii diorama eruption, the Greek statue encounter, and a smattering of complex 2D split screens with double the Stiller!
Let’s begin with the volcanic eruption. How close to reality did you stick?
For Pompeii, we studied lots of real volcano eruption footage to figure out which parts we could keep and which we had to lose. For instance, most of the real oozing lava we studied didn’t flow nearly fast enough to be as threatening as the sequence required, but the eruptive elements spewing out of the caldera were more true to life.
Night at the Museum: Secret of the Tomb - volcanic eruption VFX by Digital Domain
Many films have used the splitscreen trick to duplicate actors. How did you go about twinning Ben Stiller?
For the “Ben and Ben” splitscreen work, we went back and watched Multiplicity. There’s some phenomenal work in there – work that definitely still holds up today.
The scenes where there are multiple Michael Keatons in the shots at the same time that don’t interact were really good; however, two shots in particular stood out to me. The first is where Michael Keaton’s character takes a cigarette out of a clone’s mouth, who then blows smoke back at him. The second is the scene where the original Doug keeps refilling clone #4’s glass with Coke. These shots where they interact with each other, and interact with the same objects, were the most impressive, so that’s what we aimed for.
We have a few places where Ben’s Larry character and his Laa character touch each other – patting each other on the back, touching faces, and so on. That really sells the effect, and it definitely was as difficult to execute as you would imagine.
Can you describe the Escher Tablet Pursuit sequence?
The whole process of bringing this piece to life was one of the more interesting challenges I’ve faced in my career. In the sequence, three live-action characters end up in the M.C. Escher lithograph called “Relativity”. In this world of multiple gravities, a chase ensues with the characters all trying desperately to lay their hands on the tablet.
How did you set about transferring M.C. Escher’s mind-bending artwork on to the screen?
We studied the original artwork and other Escher pieces to make sure that the etch treatment we put on the photographic elements was authentic to his style. Taking a static piece of lithography and turning it into a cinematic experience brought all kinds of things into consideration – things one would never think about. For instance, how would we deal with motion blur, depth of field, and moving shadows? These were all design details that required lots of trial and error.
Then, based on solid previs from Proof, our VFX supervisor, Swen Gillberg, shot all of the action on a small greenscreen stage in Burnaby, Vancouver.
Night at the Museum: Secret of the Tomb - visual effects by Digital Domain
How did you make your CG set look like the original lithography artwork?
We came up with complex shaders that dynamically resized the pattern density based on factors such as distance to camera and size in frame. Our CG supervisor, Tim Nassauer, devised a very clever way to achieve this by using multiple interlocking patterns that would increase the density and fidelity of the etch lines as the surface moved closer to camera.
Studying the Escher artwork taught us that shadows aren’t just darker areas due to light being occluded, but rather a more dense arrangement of the lithographic pattern that’s present in surrounding areas. This led us to render a full set of the denser pattern to be revealed through shadow mattes; these were either generated in the scene, rotoscoped or keyed from the plate photography. Our compositing department, supervised by Francis Puthanangadi, was ultimately tasked with blending these various density passes to attain the appropriate line density and fidelity.
It sounds like a highly technical challenge. Did you also have to make a lot of artistic judgement calls?
VFX always involves a balance of technical acumen and artistry. This sequence definitely provided its share of technical challenges, but most of the journey was spent making artistic decisions and creative calls.
The etch treatment applied to the photography, for example, was very finicky and sensitive, depending on how large or small something was in frame. There was no real formula for it, only artistic instincts on what looked right: pattern angles; how many different sections we would need; how fine or coarse the pattern should be; how heavily the effect should be printed in. These would all have to be dialed in on a case-by-case basis, sometimes animating them throughout a shot if we were going from wide to close or vice versa.
Did the same apply to more conventional effects such as motion blur?
Dealing with motion blur, depth of field, and so on is usually very straightforward. In this case, however, we had to make a lot of artistic calls on how they should be handled. Do we put the etch on before the defocus and let the lines get blurry? Do we let the etch treatment get motion blurred, or do we put the motion blur on before the treatment? There were many variables and decisions to make along the way and our comp lead, Brian Rust, and look-dev artist, Joe Spano, ran through the gamut of these variables – and many more – to achieve what ultimately became the look for the sequence.
For the most part, there’s some semblance of reality that one can use as a metric to see if an effect looks “right”. The design-oriented nature of this work made that more difficult, as we had to rely so much more on our far less concrete artistic intuitions. In the end, that was what made it so satisfying as it all came together.
Night at the Museum: Secret of the Tomb - Jed & Octavius VFX by Digital Domain
What new personal challenges did this show set for you?
The bulk of my experience is in compositing – I was a compositing supervisor for years before becoming a VFX supervisor.  So I never had much exposure to animation – particularly character animation. This show gave me a lot more experience in that arena.
Working closely with our animation director, Phil Cramer, and animation lead, Frankie Stellato, I was exposed to both traditional keyframe hand-animated work, as well as Digital Domain’s new cutting edge Direct Drive facial animation system. This was a fantastic learning opportunity for me that I took full advantage of.
I was extraordinarily lucky to be a part of the fantastic team that put this film together. Across the entire spectrum – the executives and internal team at Fox, director Shawn Levy, production VFX supervisor Erik Nash, the entire team at Digital Domain, and our counterparts at other VFX facilities – I was lucky enough to get to work with old friends … and make some new ones as well. For me, the most important part of a show is the team of people I’m working with on a daily basis. We spend most of our waking lives at work in this business, and long weeks away from home, and to be surrounded by people who are supportive, collaborative, creative and downright fun to be around makes going to work every day a thoroughly enjoyable and satisfying experience.

Special thanks to Jonny Vale, Karl Williams, Adam Brown, Melissa Knight, Ellen Pasternack and Rita Cahill. Night at the Museum: Secret of the Tomb photographs TM and © 2014 Twentieth Century Fox Film Corporation.  All rights reserved. Not for sale or duplication.

ADI Q&A – Cinefex 140 Extract

ADI Q&A with Tom Woodruff Jr. and Alec Gillis, by Joe Fordham - Cinefex 140
This final peek at our latest magazine issue, Cinefex 140, invites you into the company of Tom Woodruff Jr. and Alec Gillis., co-founders of Amalgamated Dynamics, Incorporated.
Woodruff and Gillis discuss their backgrounds in the burgeoning 1980s creature effects industry, early assignments at Stan Winston Studio, and their creative partnership that has spanned 25 years, encompassing Death Becomes Her, Starship Troopers, Tremors, multiple Alien films, and more recently Fire City: The Interpreter of Signs and Harbinger Down — a pair of independent monster movies, wrought with passion and crowdfunded resources, that mark Woodruff’s and Gillis’ feature directing debuts.
In this extract from Joe Fordham’s Q&A, the guys from ADI describe how their experiences on the 2011 prequel The Thing encouraged them to set up their popular YouTube channel:
Alec Gillis: The Thing director, Matthijs van Heijningen, was very interested in maintaining a practical foundation, but at some point they made the decision to replace the work. People often say, ‘You guys must have been heartbroken,’ and so on. Of course we were disappointed, because we thought we had done very good work, staying true to what Bottin and Carpenter had set up, while acknowledging the director’s and the studio’s needs.
Tom Woodruff Jr.: That was the impetus for going to YouTube. We were seeing a lot of negative comments online saying, ‘ADI screwed up The Thing.’ We felt that we’d done our best work, and so we thought, ‘Let’s put up some YouTube videos.’ We started with a Green Goblin prosthetic makeup test that we had created for Sam Raimi’s first Spider-Man. That got 50,000 hits in two weeks. Then we posted tests of our ‘hemocyte’ makeups that we did for Ridley Scott’s unmade I Am Legend. There are now 160 videos online – some effects that got cut from films, some behind the scenes.
Read the complete Q&A in Cinefex 140, which also features Interstellar, The Zero Theorem and Exodus: Gods and Kings.
All content copyright © 2014 Cinefex LLC. All rights reserved.

Exodus: Gods and Kings – Cinefex 140 Extract

"Exodus: Gods and Kings" - article by Jody Duncan, Cinefex 140
Here’s the third sampler from our latest magazine edition, Cinefex 140. In Exodus: Gods and Kings, Christian Bale, Sigourney Weaver and Aaron Paul star in director Ridley Scott’s retelling of the biblical account of Moses leading the Israelites out of bondage in Egypt.
Spain and Mexico stood in for Egypt throughout filming. Double Negative provided visual effects to imbue the film with a grandeur and epic scale befitting its source material, with additional effects support from MPC, The Senate, Method Studios and The Third Floor.
In this exclusive extract from Jody Duncan’s in-depth article, Gods and Kings, visual effects supervisor Peter Chiang talks about the creation of the film’s ancient locations:
Whether on stage or on location, sets were surrounded with greenscreen, enabling the crews at Double Negative and MPC – the show’s main vendors – as well as Lola, Method Studios and Peerless to composite in 1,300 BC vistas of the Nile Delta, the Pyramids and Mount Sinai in the distance. “We researched the time period extensively,” said visual effects supervisor Peter Chiang. “I also went up to Luxor and took a lot of photographs of existing temples and other architecture.
“Of course, the buildings as they are now don’t reflect the period because of decay and wearing. So we had to imagine what those structures would have looked like when they had just been built, and then introduce a bit of wearing and texture to keep them from looking fake. We drew a fine line between ‘new’ and what people understand as 1,300 BC architecture.”
Illustrations by concept illustrators working with Arthur Max and supervising art director Marc Homes developed the look and color palettes of the ancient world, infusing Memphis with a traditional sandstone look, and the newer, more modern Pi-Ramses with blacks and golds.
Read the complete article in Cinefex 140, which also features “Interstellar”, “The Zero Theorem” and a Q&A with Amalgamated Dynamics.
All content copyright © 2014 Cinefex LLC. All rights reserved.

Smaug Versus Colbert

Smaug in motion capture gear ready for his encounter with comedian Stephen Colbert
Smaug in motion capture gear ready for his encounter with comedian Stephen Colbert
Viewers of Comedy Central’s satirical news show The Colbert Report have long been aware that the series’ deadpan Conservative commentator, comedian Stephen Colbert, is a die-hard fan of the works of J.R.R. Tolkien.
Colbert has famously called out filmmaker Peter Jackson on numerous points of Middle-earth lore, and his Tolkien pop-quiz smack-downs with actor and fellow Tolkien fan James Franco are legendary. Jackson and company welcomed the witticisms and scholarly insights by rewarding Colbert with a cameo appearance in The Desolation of Smaug as a ‘Laketown Spy,’ and Colbert reciprocated by emceeing a Hobbit panel at San Diego Comic-Con earlier this summer.
Last Thursday, in the run-up to the North American opening of Jackson’s final Middle-earth chapter, The Hobbit: The Battle of the Five Armies, Colbert one-upped every talk show host in town, and amazed audiences worldwide, by inviting the dragon Smaug, mighty guardian of the dwarf kingdom of Erebor, to his Comedy Central studio as a talk show guest.
While roaming the halls of Weta Digital in preparation for our coverage of The Battle of the Five Armies in our upcoming Spring edition, Cinefex caught up with Weta Digital visual effects supervisor Matt Aitken who, with senior visual effects supervisor Joe Letteri, led a small army of artisans responsible for bringing Tolkien’s fearsome firedrake to the small screen.
CINEFEX: So, Matt, how far in advance did you know about Smaug’s Colbert Report appearance before the broadcast date?
MATT AITKEN: We had a whole two weeks advance notice on that one. I think Peter Jackson was being kind to us, letting us finish the film. From what I gathered, he and Stephen Colbert cooked this thing up between them. And they had the dialog recorded for a few weeks. My understanding is that Benedict was in a sound booth in London doing some final dialog replacement for Smaug quite late in the day. And at the end of that session, they tagged on the voice recording for the Colbert Report interview. The way they did it was Stephen telephoned Benedict while he was in the booth, and they recorded the session on an iPhone to give us performance reference video of him recording Smaug’s side of the dialog. They essentially ad-libbed the interview and went through it two or three times. I think there was the basis of a script, but there was a lot of ad-libbing going on, as well. I don’t think it will ever get seen, but that video footage was gold, seeing Benedict performing and then cracking up between lines.
CINEFEX: I noticed that Smaug was limited to just his head and one hand peeking into Colbert’s studio – was that also a mercy call by Pete, to help visual effects?
MATT AITKEN: Well that was a combination of things. It was about how much of Smaug could we practically see in the context of that studio space. We didn’t want him you appear too small, by cramming him into that tiny space. We also didn’t have time to build a whole studio interior to accommodate all of Smaug’s interactions. We just built the part of the stage that you see in the single-shots on Smaug, that was the extent of our digital set.
CINEFEX: You built a digital version of the Colbert studio?
MATT AITKEN: We did. Comedy Central sent us some stills. We digitally modeled some of the props that are sitting on the shelves that Smaug busts through, the kinds of thing that Colbert has collected over the years — he has his Captain America shield, and various other bits and pieces. We included that in the wreckage of where Smaug busts through. We had to have that much built, because he busts his way in, and we had to do some destruction around that. It was a lot of fun to do. And the Colbert Report team was great to work with. They are a really great bunch of people.
Smaug's Eye - Image property of Weta Digital and Warner Bros. Entertainment Inc
CINEFEX: How ever did you put all that together, with the animation, in two weeks?
MATT AITKEN: Well, Pete presented it to us the day after we delivered our final shots on Five Armies. My other fellow visual effects supervisors, Eric Saindon and Chris White, were already otherwise engaged, and so I got to pick it up. I broke it out into shots. It turned out to be about six minutes of character animation, about 50 shots, and so we just went wide with it. We got all the animators who had been working on Smaug all year and gave them a couple of shots each, and that is how we got it done. They did fantastic work. After rendering The Hobbit feature footage in stereo at 48 frames per second, rendering at high definition TV resolution at 24 frames per second was a breeze. The Weta Digital render wall was wide open, so we were able to take over the whole render wall to get it rendered in time. We shipped it at the very last minute, and I was a little bit nervous to see how it played out. But it played out just great, and it seems to have been incredibly well received.
CINEFEX: It certainly did. And we got see a new side to Smaug’s personality. I think he’s a natural for Hollywood.
MATT AITKEN: Yeah, exactly! We were very pleased it went over so well.
Thanks to David Gougé, Amy Minty and Alison Branch. The Hobbit: An Unexpected Journey photograph copyright © 2012 by Warner Bros. Pictures and courtesy of Weta Digital.

Paddington - visual effects by Framestore
Paddington is more than just a bear. He’s a British icon. Yet, as established in Michael Bond’s original children’s book of 1958, this polite-but-accident-prone little fellow started out as a stranger to the country’s shores, having arrived at Paddington Station (from which he took his name) from Darkest Peru. Shortly thereafter, he was adopted by the Brown family … and in time by an entire nation.
More than twenty books later, Bond continues to publish his Paddington stories, ensuring the continuing popularity of his marmalade-loving bear. Over the years, Paddington has been illustrated by artists including Peggy Fortnum, Fred Banbery and Ivor Wood, but it wasn’t until 1975 that he sprang into animated life in the BBC TV series Paddington.
Now he’s hit the big screen in Studio Canal’s feature adaptation Paddington, directed by Paul King. The film’s 760 visual effects shots – 570 of which feature Paddington himself – were delivered by Framestore, with a 350-strong team spread across their London and Montreal studios.
Paddington meets the Brown family
“Paddington” was shot at Elstree Studios and on location in London and Costa Rica, which doubles for Peru. “The film is a kind of a love letter to London. It’s always raining, in contrast to sunny Peru, which lends a huge amount to the mood and the visuals.” – Andy Kind, VFX supervisor, Framestore London.
The Essence of Paddington
One of the biggest challenges facing the Framestore team was introducing Paddington to a global moviegoing audience, while remaining true to the well-established character loved by generations of British readers.
“It was a big responsibility to find a photorealistic design for a character that people have so clear in their minds,” said Framestore’s animation supervisor Pablo Grillo. “We were keen to bring Paddington into the real world so he would sit into the live action and be easy for people to connect with. We wanted him to be anatomically correct, which meant we needed more detail compared with the simplicity of the original illustrations, which often had just two dots for eyes. We had to think about things like his wet nose, teeth and muzzle, but still make sure that what we created carried that simple essence of the original Paddington.”
As well as referencing the original illustrations, the Framestore team also took cues from his television incarnation. “In the stop-motion BBC TV series, Paddington would often remain quite still before doing something that took you by surprise, and we tried to maintain that spirit in the way we crafted the performance. Rather than filling every moment with movement and unnecessary detail, we would just run a little wind through the fur to keep him alive and really hold some quiet moments.”
Watch the featurette Paddington: From Page to Screen:
To learn more about what it took to bring Paddington to the screen, I spoke to Christian Kaestner, VFX supervisor and Head of 2D at Framestore in Montreal.
Paddington – VFX Q&A with Christian Kaestner
How did you get involved with Paddington?
Paddington was a project that had been started while I was still working in our London office. I’d worked previously with Andy Kind and Pablo Grillo on Harry Potter and the Deathly Hallows, and it was the combination of a great character project with a fantastic team that made me want to get my hands on this. I’d just finished Edge of Tomorrow in Montreal when the opportunity came up.
What was your general approach to the visual effects?
A few years back, we started working closely with the director, Paul King, and his team to shape and develop Paddington’s film debut for the big screen. Countless sketches, animation and render tests were part of our early involvement with this adorable, furry little bear. In our London office Pablo and Andy spearheaded the creative development, assisted with the shoot planning and of course the VFX shoot supervision. Additionally, Tim Webber got involved in the shoot as second unit director.
After the filming had wrapped, we started to narrow down the edit by blocking out scenes based on previs that we’d worked out with Paul King. At this stage both our London and Montreal facilities were involved with layout, blocking and animation. At the same time were also finessing the character and photorealistic look of Paddington.
Pablo Grillo talks about the challenges of working with such an iconic character. Did you feel the pressure too?
Bringing any CG character to life in a believable way is always a challenge, but taking on such a famous, well-loved and established character like Paddington makes it exponentially harder. We obviously wanted to stay true to the character and not create something from scratch that the audience wouldn’t be able recognise.
At the same time, there was no live-action version of Paddington that we could match to. The creative process became an in depth exercise in character development, working closely with the director and even Paddington’s creator, Michael Bond, to ensure that we translated this wonderful character to the big screen to everyone’s satisfaction. We are very pleased and proud of how we were able to bring Paddington to life.
How closely did you work with practical and special effects on set to integrate the animated character into the scene?
Framestore worked very closely with Paul King, the director of photography, Erik Wilson, and the art department to ensure we could really integrate Paddington into every scene. We carefully looked at all the shots and the vision that Paul had for the scene. We discussed in detail what was the intention and how we could combine the live-action photography and CG character most efficiently.
This obviously was a huge benefit for us and the project because we could plan carefully, helping the budget distribution. We could bring all our experience to the table and work out how we might save a little here and there, enabling us to concentrate on sequences or shots that were really important to Paul.
Paul’s vision for Paddington was hardly a full CG visual effects extravaganza – quite the opposite. We wanted to be clever about the shoot, get as much as we could in camera and focus our visual effects efforts on the star of movie: Paddington.
One of the great examples of combining practical on-set work with Paddington’s character is when Paddington is licking Judy’s face in the kitchen. It was much more visually effective for us to shoot the licking of the face as a practical effect and animate to Judy’s performance, rather than creating this from scratch in CG.
Pablo Grillo creeps on set to wipe a paintbrush the size and shape of Paddington’s tongue across the face of Judy Brown (Madeleine Harris), leaving the perfect, slobber-like mark.
Before and after. Pablo Grillo creeps on set to wipe a paintbrush the size and shape of Paddington’s tongue across the face of Judy Brown (Madeleine Harris), leaving the perfect, slobber-like mark.
So did you keep CG environments to a minimum?
I wouldn’t go as far as saying there was no digital matte painting or CG work in the movie, but for the most part environments and set augmentation were supportive in nature and hopefully as invisible as possible. We built partial medium-distance CG for some of the Natural History Museum environment and combined it with digital matte paintings of the London skyline. Additionally, we used Nuke’s particle system to dress in the snow here and there, to enhance the on-set snow and provide consistency throughout the sequence.
How much were you affected by the recasting of the voice talent from Colin Firth to Ben Whishaw?
Obviously, any creative change has – and should have – an impact on the final visual result. Paddington’s character with regard to his live-action appearance had been long established by the time the voice changed from Colin to Ben, and there was never any intent to change Paddington’s character drastically. Design and the core appearance were not affected too much, although obviously there were new characteristics we had to adapt to regarding performance and pace. But they were slight alterations rather than drastic changes.
What’s your favourite sequence from the film?
There are so many lovely sequences of Paddington in this movie, but one of my personal favourites is the “Lost and Found” scene on the station platform after Paddington arrives in London. It’s the sequence where Paddington first meets the Browns … and a pigeon. There’s so much attention to detail in this sequence, because not only does it further establish Paddington’s character, but it also really establishes the bond between Paddington and Mrs Brown – and of course the audience.
How did you go about putting the “Lost and Found” sequence together?
We began by blocking out the sequence to establish the rhythm and feel. It had to be emotional, yet maintain the wit and humour of the rest of the movie. We spent quite a lot of time getting the timings right – hitting the beats of the sequence – before we went into more detailed performance animation.
Once all the timings and beats were right we went into more detailed facial animation to really establish the emotional context of the scene. The audience can clearly follow the thought process and emotions that Paddington goes through, it’s a bit sad and funny at the same time, which really helps to build a connection with the viewer.
In this sequence we also feature an additional CG character that appears throughout the movie – the pigeon that Paddington interacts with. The pigeon doesn’t speak and performs only through its actions, yet there’s a clear conversation between Paddington and the pigeon before the Brown arrive.
Marmalade-loving Paddington tears open an orange
Paddington rips apart an orange. The outside of the fruit is CG to facilitate interaction with the animated bear, but the interior is based on live action footage shot in Framestore’s capture lab. The two sources were combined in Nuke, with FX juice and spray completing the shot.
What did you learn from working on Paddington?
That creating a believable live-action CG character remains an incredibly hard thing to achieve. But it’s still just as rewarding to see final result on the big screen.
In this age of motion-capture, it’s worth pointing out that Paddington was entirely keyframe animated, and I think the performance is amazing. We had a lot of reference from the voice talent, performer Javier Marzan, Paul King and Pablo Grillo to help us bring Paddington to life. This allowed for complete control over Paddington’s acting, enabling us to direct every little detail of his performance.

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